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Post subject: Dont lose ur props on the server!
Posted: May 12, 2005 - 02:36 PM
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Joined: Aug 01, 2004
Posts: 166
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maarten |
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Post subject: RE: Dont lose ur props on the server!
Posted: May 12, 2005 - 03:32 PM
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Joined: Oct 20, 2002
Posts: 674
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And what is the advantage over this compared to putting props in prop storage rooms? |
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Post subject:
Posted: May 13, 2005 - 01:39 PM
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Joined: Aug 01, 2004
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Of course you still put props in storage rooms. But unstead of getting a corrupt prop file for having so many. You flush them. Before you use this refresh tool. It doesn't show the prop file, props that people have worn. And thats where they add up. |
_________________ www.palaceplanet.net
The Inevitable Palace Site
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Post subject:
Posted: May 13, 2005 - 01:56 PM
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Joined: Aug 01, 2004
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maarten |
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Post subject:
Posted: May 13, 2005 - 04:39 PM
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Joined: Oct 20, 2002
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But if you put props in storage rooms you can just 'flush -1 and never need to refresh anything?
{prop storage room is not the prop room where people come to pick a prop, its a hidden room where you drop the props you use in your prop rooms. Palace servers do not clear loose props in rooms by default.}
Ok I read the readme, its very clever stuff: It strips all unscripted props from the propfile right?
To be honest I found making a clean prop file and save it seperately so you can upload it when needed easier. But thats because I don't update my proprooms.
Not trying to critisize the program but there are many different ways of doing this and I think prop storage rooms is still the best way for me. Second to saving a clean complete prop bag
For anyone who never made propstorage rooms and has a load of props that need refreshing this is a excellent alternative. But it also depends on the size of your propfile, I don't think its practical down/uploading 50+mb files. Perhaps a Linux version that can be linked to a serverplugin / start palace script? Anyway just thinking out loud here. |
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Janus |
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Post subject:
Posted: May 13, 2005 - 11:33 PM
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Joined: Apr 12, 2005
Posts: 142
Location: Austin, Texas, USA
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Flushing props from a prop bag, whether it be the server or client, is based on when props were last used (or worn) on the server. If you flush props you can lose some of the ones on your server that were under the prop script rooms, perhaps even ones stored as loose props...
What Prop Recall does, is it takes prop IDs listed from scripts, and I should also I guess make it do loose props too - but it doesn't currently do loose props, any prop ID listed in both the server PAT and PRP file. You may also load under Prop Recall as many input PAT/PRP files as you want - basically merge all the props you want under 1 bag. Then Prop Recall will spit out a fully valid bag with a backup of only the props found under both the PAT and PRP - creates a way to backup only necessary props.
Sorry if the README was a little unclear . I wrote Prop Recall almost a year ago I think *scratches head, shrugs* |
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maarten |
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Post subject:
Posted: May 14, 2005 - 03:30 AM
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Joined: Oct 20, 2002
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Right thanks for the explenation, any plans for making this a linux tool? |
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Janus |
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Post subject:
Posted: May 15, 2005 - 10:59 PM
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Joined: Apr 12, 2005
Posts: 142
Location: Austin, Texas, USA
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Already got a linux binary already compiled. Believe it or not?! WAH HA HA! Other than the command line commands which differ between DOS/Linux, the source code will compile and work FLAWLESSLY between either OS (thanks to Standard C Libraries)! |
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jon_k |
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Post subject:
Posted: Jun 12, 2005 - 10:11 PM
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Joined: Apr 16, 2005
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maarten wrote: | Right thanks for the explenation, any plans for making this a linux tool? |
Already available, like Janus said.
You can get a copy of the builds here:
http://downloads.palacecommunity.com/open/proprecall/
Currently MACOSX, Linux, and Win32 binaries are available.
Unfortunately, there is no graphical frontend tool for the Mac or Linux binaries though. (This means you will have to use the command line, and won't be able to use the easy-to-use GUI tool) Maybe I should write one using xmessage and bash sometime..., or if I ever bother learning a script language such as python. |
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Janus |
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Post subject:
Posted: Jun 24, 2005 - 01:15 PM
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Joined: Apr 12, 2005
Posts: 142
Location: Austin, Texas, USA
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Critical update!!! If you plan on backuping up your server with this tool. DO NOT, I repeat DO NOT! Download the pserver.prp directly from the psdata directory. First make a backup copy of the Prop Bag of the server to an alternate location. If the bag is really big in file size (chances are it'll be 200 MegaBytes or more), the server itself will overwrite the file several times before you receive ALL of the chunks. This in essence 'corrupts' the data you receive. The only way to prevent this is to copy the file to another location on the hard drive, then download that! Because that 'copy' will remain 'static' the entire time you're downloading it! |
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LilAero |
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Post subject:
Posted: Jun 24, 2005 - 11:59 PM
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Joined: Jun 21, 2005
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I have a positive feedback report on Prop Recall, I just downloaded Avatar Heaven's (avheaven.net:9998) prop file and it was 322 MB. I started prop recall on their server, and under 6 minutes later, the prop file was down-sized to a mere 97.5 MB prop file. I would say that is a LOT better than me using Prop Refresher by Jamie aka Pa\/\/n... I remember that the last time I used Prop Refresher, my client was constantly crashing on the server, and overall, it took it over 6 hours to fully do the whole palace. |
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Janus |
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Post subject:
Posted: Jun 25, 2005 - 11:38 AM
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Joined: Apr 12, 2005
Posts: 142
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maarten |
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Post subject:
Posted: Jun 25, 2005 - 12:21 PM
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Joined: Oct 20, 2002
Posts: 674
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Yeah thats a very good point Janus, people forget that a running server will write to its propfile during download if someone wears a new av/whatever.
Not sure how much diskspace people get with hosts these days but that is definately something to check before. Another option might be turning off custom av's during the download.
Janus wrote: | Critical update!!! If you plan on backuping up your server with this tool. DO NOT, I repeat DO NOT! Download the pserver.prp directly from the psdata directory. First make a backup copy of the Prop Bag of the server to an alternate location. If the bag is really big in file size (chances are it'll be 200 MegaBytes or more), the server itself will overwrite the file several times before you receive ALL of the chunks. This in essence 'corrupts' the data you receive. The only way to prevent this is to copy the file to another location on the hard drive, then download that! Because that 'copy' will remain 'static' the entire time you're downloading it! |
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Janus |
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Post subject:
Posted: Jun 25, 2005 - 12:31 PM
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Joined: Apr 12, 2005
Posts: 142
Location: Austin, Texas, USA
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Or shutdown the server altogether... -IF- necessary! |
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maarten |
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Post subject:
Posted: Jun 25, 2005 - 01:04 PM
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Joined: Oct 20, 2002
Posts: 674
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Yep, nothing is more frustrating then thinking you got a nice funky backup of all your props, only to find out you downloaded 200mb of garbage. |
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