ROOM ID 240 NAME "Othello Rules" PICT "othello4.gif" ARTIST "Kalina" PICTURE ID 2 NAME "blank.gif" TRANSCOLOR 0 ENDPICTURE PICTURE ID 16 NAME "od1.gif" TRANSCOLOR 0 ENDPICTURE PICTURE ID 17 NAME "od2.gif" TRANSCOLOR 0 ENDPICTURE PICTURE ID 18 NAME "od3.gif" TRANSCOLOR 0 ENDPICTURE PICTURE ID 19 NAME "od4.gif" TRANSCOLOR 0 ENDPICTURE PICTURE ID 20 NAME "od5.gif" TRANSCOLOR 0 ENDPICTURE SPOT ID 1 DONTMOVEHERE OUTLINE 8,7 24,7 24,23 8,23 LOC 40,8 SCRIPT ON ENTER { pics GLOBAL 6 pics = ;pics is number of pics in your game, change ;to fit } ENDSCRIPT ENDSPOT SPOT ID 42 DONTMOVEHERE OUTLINE 155,16 177,16 177,39 155,39 LOC 257,194 PICTS 2,0,0 16,0,0 17,0,0 18,0,0 19,0,0 20,0,0 ENDPICTS SCRIPT ON SELECT { pics GLOBAL ME GETSPOTSTATE cs = cs 1 + DUP pics / pics * - ME SETSPOTSTATE ENDSCRIPT ENDSPOT SPOT ID 43 DONTMOVEHERE OUTLINE 437,347 509,347 509,378 437,378 LOC 379,283 SCRIPT ON SELECT { "@13 17 1. Black always moves first. " LOCALMSG "@13 17 2. If on your turn you cannot outflank and flip at least one opposing disc," LOCALMSG "@13 72 your turn is forfeited and your opponent moves again. However, if a move is available to you, you may not forfeit your turn. " LOCALMSG "@13 17 3. A disc may outflank any number of discs in one or more rows in any number of directions at the same time" LOCALMSG "@13 17 - horizontally, vertically or diagonally. (A row is defined as one or more discs in a continuous straight line ). " LOCALMSG "@13 17 4. You may not skip over your own colour disc to outflank an opposing disc. " LOCALMSG "@13 17 5. When it is no longer possible for either player to move, the game is over. "LOCALMSG "@13 17 Discs are counted and the player with the majority of his or her colour discs on the board is the winner. " LOCALMSG } ENDSCRIPT ENDSPOT DOOR ID 44 OUTLINE 36,9 60,9 60,27 36,27 LOC 164,105 SCRIPT ON ENTER { "@32 50 Instructions are in your log" LOCALMSG " The object of the game is to have the majority of your colour discs on the board at the end of the game " LOGMSG " The game always begins with the same setup. To see the setup please click on the" LOGMSG " capital O in Othello once u have familiarized yourself with the rules." LOGMSG " A move consists of outflanking ur opponent's disc(s), then flipping the outflanked disc(s) to ur colour. "LOGMSG "To outflank means to place a disc on board so that ur opponent's row (or rows) of disc(s) is bordered at each end by a disc of your colour.. " LOGMSG " A row may be made up of one or more discs." LOGMSG " An example of this is also shown when u click on the O. Keep clicking to see an example of how the game is played " LOGMSG " To add the sphere to the board on any square to add a disc to the board" LOGMSG " click that square until the desired colour is reached. 1 click - white.. 2 clicks for black..... 3 to make no disc again " LOGMSG } ENDSCRIPT ENDDOOR DOOR ID 9 NAME "Back 2 the Game" DONTMOVEHERE SHOWNAME DEST 241 OUTLINE 407,7 500,7 500,26 407,26 LOC 454,10 ENDDOOR ENDROOM