ROOM ID 165 NOPAINTING NOCYBORGS NAME "CLASS ~ Templates/Patterns 2" PICT "grayback7.gif" ARTIST "LNH" PICTURE ID 8 NAME "unl.gif" TRANSCOLOR 0 ENDPICTURE PICTURE ID 9 NAME "lck.gif" TRANSCOLOR 0 ENDPICTURE PICTURE ID 12 NAME "Aquaback.gif" ENDPICTURE PICTURE ID 13 NAME "blueback.gif" ENDPICTURE PICTURE ID 14 NAME "Blackback.gif" ENDPICTURE PICTURE ID 15 NAME "greenback.gif" ENDPICTURE PICTURE ID 16 NAME "redback.gif" ENDPICTURE PICTURE ID 17 NAME "Yellowback.gif" ENDPICTURE PICTURE ID 19 NAME "grayback7.gif" TRANSCOLOR 0 ENDPICTURE PICTURE ID 20 NAME "BotJo3.gif" TRANSCOLOR 0 ENDPICTURE PICTURE ID 1 NAME "arrowll.gif" TRANSCOLOR 0 ENDPICTURE PICTURE ID 2 NAME "arrowrr.gif" TRANSCOLOR 0 ENDPICTURE DOOR ID 1 NAME "Blue" DONTMOVEHERE SHOWNAME SHOWFRAME SHADOW FILL OUTLINE 454,4 488,4 488,25 454,25 LOC 471,8 SCRIPT ON SELECT { 6 7 SETSPOTSTATELOCAL } ENDSCRIPT ENDDOOR DOOR ID 2 NAME "Yellow" DONTMOVEHERE SHOWNAME SHOWFRAME SHADOW FILL OUTLINE 213,4 260,4 260,25 213,25 LOC 237,8 SCRIPT ON SELECT { 1 7 SETSPOTSTATELOCAL } ENDSCRIPT ENDDOOR DOOR ID 3 NAME "Grey" DONTMOVEHERE SHOWNAME SHOWFRAME SHADOW FILL OUTLINE 167,4 205,4 205,25 167,25 LOC 186,8 SCRIPT ON SELECT { 0 7 SETSPOTSTATELOCAL } ENDSCRIPT ENDDOOR DOOR ID 4 NAME "Red" DONTMOVEHERE SHOWNAME SHOWFRAME SHADOW FILL OUTLINE 268,4 300,4 300,25 268,25 LOC 284,8 SCRIPT ON SELECT { 2 7 SETSPOTSTATELOCAL } ENDSCRIPT ENDDOOR DOOR ID 5 NAME "Green" DONTMOVEHERE SHOWNAME SHOWFRAME SHADOW FILL OUTLINE 308,4 351,4 351,25 308,25 LOC 330,8 SCRIPT ON SELECT { 3 7 SETSPOTSTATELOCAL } ENDSCRIPT ENDDOOR DOOR ID 6 NAME "Aqua" DONTMOVEHERE SHOWNAME SHOWFRAME SHADOW FILL OUTLINE 360,4 399,4 399,25 360,25 LOC 380,8 SCRIPT ON SELECT { 4 7 SETSPOTSTATELOCAL } ENDSCRIPT ENDDOOR DOOR ID 9 NAME "Black" DONTMOVEHERE SHOWNAME SHOWFRAME SHADOW FILL OUTLINE 407,4 446,4 446,25 407,25 LOC 427,8 SCRIPT ON SELECT { 5 7 SETSPOTSTATELOCAL } ENDSCRIPT ENDDOOR SPOT ID 7 NAME "BG Pix Only" DONTMOVEHERE OUTLINE 238,192 266,192 266,215 238,215 LOC 256,192 PICTS 19,0,0 17,0,0 16,0,0 15,0,0 12,0,0 14,0,0 13,0,0 ENDPICTS ENDSPOT SPOT ID 11 NAME "Door Lock" OUTLINE 25461,20692 8547,27180 30057,25861 8551,28457 LOC 256,192 ENDSPOT DOOR LOCKABLE ID 13 DONTMOVEHERE OUTLINE 6,6 37,6 37,38 6,38 LOC 22,23 PICTS 8,0,0 9,0,0 ENDPICTS SCRIPT ON SELECT { { ME UNLOCK } { ME LOCK } ME ISLOCKED IFELSE } ENDSCRIPT ENDSPOT DOOR ID 15 NAME "#6 ~ Capturing in PSP" DONTMOVEHERE INVISIBLE SHOWNAME SHOWFRAME SHADOW FILL OUTLINE 375,232 497,232 497,253 375,253 LOC 435,236 SCRIPT ON SELECT { { 1012460419 310 212 ADDLOOSEPROP 1012460419 310 256 ADDLOOSEPROP 1012460419 310 300 ADDLOOSEPROP } 100 ALARMEXEC "@30 270 Again, TURN NAMES OFF during this whole process!" LOCALMSG "@30 270 Once again, align your new template over the stacked props, as exactly as possible." LOCALMSG "@30 270 The purpose of this is to ALIGN your template only, YOU MUST work on only one prop at a time though." LOCALMSG "@30 270 When you are correctly aligned, grab all template props and drag them off until all you are wearing is" LOCALMSG "@30 270 the bottom prop ONLY. DO NOT MOVE FROM WHERE YOU ARE, only move your props from here on out!" LOCALMSG "@30 270 Wearing the bottom prop only, screen capture it and leave it in your graphics program. Each prop is 44 x 44 so" LOCALMSG "@30 270 capture to that size and NO bigger, alittle smaller is OK, but NO BIGGER than 44 x 44!" LOCALMSG "@30 270 Again, DO NOT MOVE yourself, just remove the bottom prop and don the middle section, capture it." LOCALMSG "@30 270 Do likewise for all four template props, wearing one at a time, capturing one at a time until all four are in PSP." LOCALMSG "@30 270 Remember, keep each to no more than 44 x 44, and don't move your av, only move the props ..." LOCALMSG "@30 270 These steps are imparative!! On to #7 ~ Editing in PSP" LOCALMSG } ENDSCRIPT ENDDOOR SPOT ID 17 NAME "Use the color links above to change the room's background color!" DONTMOVEHERE SHOWNAME OUTLINE 164,25 491,25 491,44 164,44 LOC 328,28 ENDSPOT NAVAREA ID 18 NAME "LAND HERE spot" SHOWFRAME SHADOW FILL OUTLINE 151,195 358,195 358,358 151,358 LOC 260,262 SCRIPT ON ENTER { NAKED 256 275 SETPOS } ENDSCRIPT ENDNAVAREA DOOR ID 19 NAME "If you feel the need to cuss ~ Click Here!" DONTMOVEHERE SHOWNAME SHOWFRAME SHADOW FILL OUTLINE 151,360 358,360 358,381 151,381 LOC 255,364 SCRIPT ON SELECT { "@30 270 Please don't cuss at me, I didn't do it! LOL" LOCALMSG "@30 270 Take a deep breath, in with the good ... out with the bad." LOCALMSG "@30 270 Take several deep breaths, go for coffee, take a nap!" LOCALMSG "@30 270 Come back later ... I'll be here, and we can try again! Hugzzz" LOCALMSG } ENDSCRIPT ENDDOOR DOOR ID 20 NAME "#7 ~ Editing in PSP" DONTMOVEHERE SHOWNAME SHOWFRAME SHADOW FILL OUTLINE 375,259 497,259 497,281 375,281 LOC 436,264 SCRIPT ON SELECT { "@30 270 Now that you have captured all four images into PSP you will need to do the following for EACH image:" LOCALMSG "@30 270 1) Colors, Decrease Color Depth, 256 Colors (8 bit), the resulting window should have the following selected: " LOCALMSG "@30 270 Optimized Octree, Error diffusion, Include Windows' colors and Reduce color bleeding, then click OK." LOCALMSG "@30 270 Again, do this for each of the four images. The final step in PSP is to Edit, Copy and then in Palace select" LOCALMSG "@30 270 2) Edit, Paste as Multi Props. If in palace Edit it only says Paste, do NOT use this. You will need to shut down the" LOCALMSG "@30 270 client and restart it. You must select Edit, Paste as Multi Props in palace. To reiterate ... you Edit, Copy in PSP" LOCALMSG "@30 270 then in Palace you Edit, Paste as Multi Props. Do this for all four images in PSP. Leave PSP open until you are sure" LOCALMSG "@30 270 you have your new props in your Prop Bag! Now back to palace for final editing & touch ups!" LOCALMSG "@30 270 On to #8 ~ Final Touches" LOCALMSG } ENDSCRIPT ENDDOOR SPOT ID 22 NAME "Loose Props Script" OUTLINE 146,3 160,3 160,17 146,17 LOC 169,19 SCRIPT ON ENTER { { 1013421657 40 1 ADDLOOSEPROP 1013421557 38 22 ADDLOOSEPROP 1013421631 42 64 ADDLOOSEPROP 1013421999 42 105 ADDLOOSEPROP 1013471404 100 1 ADDLOOSEPROP 1013471412 100 47 ADDLOOSEPROP 1013471416 100 93 ADDLOOSEPROP 1013471389 100 139 ADDLOOSEPROP 982534336 150 50 ADDLOOSEPROP 991813488 200 50 ADDLOOSEPROP 972243794 250 50 ADDLOOSEPROP 934835995 300 50 ADDLOOSEPROP 1011407034 150 95 ADDLOOSEPROP 979872367 200 100 ADDLOOSEPROP 987906771 250 100 ADDLOOSEPROP 1012460419 300 95 ADDLOOSEPROP } 100 ALARMEXEC } ENDSCRIPT ENDSPOT DOOR ID 23 NAME "#8 ~ Final Touches" DONTMOVEHERE SHOWNAME SHOWFRAME SHADOW FILL OUTLINE 375,287 497,287 497,308 375,308 LOC 436,291 SCRIPT ON SELECT { "@30 270 Phew! We're almost done. Great Job so far! If your NEW props don't look quite right" LOCALMSG "@30 270 at this time, while you are still aligned to the pattern, try capturing again! After abit of" LOCALMSG "@30 270 trial and error, you will figure out where you went wrong and how to fix it." LOCALMSG "@30 270 Final touches would include erasing the peach color around the av itself, aligning the props" LOCALMSG "@30 270 so they are in their correct positions which should be done from the HEAD downward." LOCALMSG "@30 270 Don your head and align all props down from there. NAME your new props and check HEAD on each!" LOCALMSG "@30 270 This NEW av is YOUR creation! Take credit for it. All LNH's avs are 'signed' DebsDesigns." LOCALMSG "@30 270 You might want to do other touch ups such as a little erasing here or a little line there." LOCALMSG "@30 270 LNH did a nice medium purple outline around the whole outfit to make it stand out better!" LOCALMSG "@30 270 Make sure your head matches your new dressed body's skintone and body outline color also." LOCALMSG "@30 270 On to #9 ~ Editing Heaven" LOCALMSG } ENDSCRIPT ENDDOOR SPOT ID 24 NAME "Original AV" DONTMOVEHERE SHOWNAME OUTLINE 29,146 97,146 97,165 29,165 LOC 63,149 ENDSPOT SPOT ID 25 NAME "Template" DONTMOVEHERE SHOWNAME OUTLINE 94,184 149,184 149,203 94,203 LOC 122,187 ENDSPOT DOOR ID 26 NAME "#9 ~ Editing Heaven" DONTMOVEHERE SHOWNAME SHOWFRAME SHADOW FILL OUTLINE 375,315 497,315 497,336 375,336 LOC 436,319 SCRIPT ON SELECT { "@30 270 Well ... you've done it! Fantastic Job! Your new outfit should look similar to mine." LOCALMSG "@30 270 Feel free to play more, or go back to Room 1 if you need to start over." LOCALMSG "@30 270 It has been a pleasure working with you! Now ... GO FORTH AND EDIT my children! LOL" LOCALMSG } ENDSCRIPT ENDDOOR SPOT ID 27 NAME "Patterns & Usable Props" DONTMOVEHERE SHOWNAME OUTLINE 181,145 311,145 311,165 181,165 LOC 246,149 ENDSPOT SPOT ID 28 NAME "*** Room 2 of 2 ***" DONTMOVEHERE SHOWNAME OUTLINE 205,176 306,176 306,197 205,197 LOC 256,180 ENDSPOT SPOT ID 29 NAME "Jo Bot 2" OUTLINE 19779,4800 8531,21505 26196,8510 25196,28973 LOC 256,192 ENDSPOT SPOT ID 30 NAME "Jo Bot 2" OUTLINE 12,248 63,248 63,381 12,381 LOC 36,316 PICTS 20,0,0 ENDPICTS SCRIPT ON ENTER { "@30 270 We are through the easiest part, now for something alittle more complicated!" LOCALMSG "@30 270 You are now in Room 2! This stage deals with capturing your newly developing" LOCALMSG "@30 270 outfit into PSP and then bringing it back into palace for the final editing & refining." LOCALMSG "@30 270 You may have noticed that I've changed my outfit! A second example for you to strive for!" LOCALMSG "@30 270 On to #6 ~ Capturing in PSP" LOCALMSG } ENDSCRIPT ENDSPOT DOOR ID 31 DONTMOVEHERE DEST 164 OUTLINE 4,360 60,360 60,382 4,382 LOC 30,371 PICTS 1,0,0 ENDPICTS ENDDOOR DOOR ID 32 DONTMOVEHERE DEST 166 OUTLINE 454,362 509,362 509,382 454,382 LOC 483,372 PICTS 2,0,0 ENDPICTS SCRIPT ON INCHAT { nDoIt GLOBAL nDoIt EXEC } ON ENTER { { CLEARLOOSEPROPS PAINTCLEAR } NBRROOMUSERS 2 < IF } ENDSCRIPT ENDDOOR ENDROOM