ROOM ID 164 NOPAINTING NOCYBORGS NAME "CLASS ~ Templates/Patterns" PICT "grayback7.gif" ARTIST "LNH" PICTURE ID 8 NAME "unl.gif" TRANSCOLOR 0 ENDPICTURE PICTURE ID 9 NAME "lck.gif" TRANSCOLOR 0 ENDPICTURE PICTURE ID 12 NAME "Aquaback.gif" ENDPICTURE PICTURE ID 13 NAME "blueback.gif" ENDPICTURE PICTURE ID 14 NAME "Blackback.gif" ENDPICTURE PICTURE ID 15 NAME "greenback.gif" ENDPICTURE PICTURE ID 16 NAME "redback.gif" ENDPICTURE PICTURE ID 17 NAME "Yellowback.gif" ENDPICTURE PICTURE ID 19 NAME "grayback7.gif" TRANSCOLOR 0 ENDPICTURE PICTURE ID 20 NAME "BotJo1.gif" TRANSCOLOR 0 ENDPICTURE PICTURE ID 1 NAME "arrowll.gif" TRANSCOLOR 0 ENDPICTURE PICTURE ID 2 NAME "arrowrr.gif" TRANSCOLOR 0 ENDPICTURE DOOR ID 1 NAME "Blue" DONTMOVEHERE SHOWNAME SHOWFRAME SHADOW FILL OUTLINE 454,4 488,4 488,25 454,25 LOC 471,8 SCRIPT ON SELECT { 6 7 SETSPOTSTATELOCAL } ENDSCRIPT ENDDOOR DOOR ID 2 NAME "Yellow" DONTMOVEHERE SHOWNAME SHOWFRAME SHADOW FILL OUTLINE 213,4 260,4 260,25 213,25 LOC 237,8 SCRIPT ON SELECT { 1 7 SETSPOTSTATELOCAL } ENDSCRIPT ENDDOOR DOOR ID 3 NAME "Grey" DONTMOVEHERE SHOWNAME SHOWFRAME SHADOW FILL OUTLINE 167,4 205,4 205,25 167,25 LOC 186,8 SCRIPT ON SELECT { 0 7 SETSPOTSTATELOCAL } ENDSCRIPT ENDDOOR DOOR ID 4 NAME "Red" DONTMOVEHERE SHOWNAME SHOWFRAME SHADOW FILL OUTLINE 268,4 300,4 300,25 268,25 LOC 284,8 SCRIPT ON SELECT { 2 7 SETSPOTSTATELOCAL } ENDSCRIPT ENDDOOR DOOR ID 5 NAME "Green" DONTMOVEHERE SHOWNAME SHOWFRAME SHADOW FILL OUTLINE 308,4 351,4 351,25 308,25 LOC 330,8 SCRIPT ON SELECT { 3 7 SETSPOTSTATELOCAL } ENDSCRIPT ENDDOOR DOOR ID 6 NAME "Aqua" DONTMOVEHERE SHOWNAME SHOWFRAME SHADOW FILL OUTLINE 360,4 399,4 399,25 360,25 LOC 380,8 SCRIPT ON SELECT { 4 7 SETSPOTSTATELOCAL } ENDSCRIPT ENDDOOR DOOR ID 9 NAME "Black" DONTMOVEHERE SHOWNAME SHOWFRAME SHADOW FILL OUTLINE 407,4 446,4 446,25 407,25 LOC 427,8 SCRIPT ON SELECT { 5 7 SETSPOTSTATELOCAL } ENDSCRIPT ENDDOOR SPOT ID 7 NAME "BG Pix Only" DONTMOVEHERE OUTLINE 238,192 266,192 266,215 238,215 LOC 256,192 PICTS 19,0,0 17,0,0 16,0,0 15,0,0 12,0,0 14,0,0 13,0,0 ENDPICTS ENDSPOT DOOR LOCKABLE ID 13 DONTMOVEHERE OUTLINE 6,6 37,6 37,38 6,38 LOC 22,23 PICTS 8,0,0 9,0,0 ENDPICTS SCRIPT ON SELECT { { ME UNLOCK } { ME LOCK } ME ISLOCKED IFELSE } ENDSCRIPT ENDSPOT SPOT ID 14 NAME "Sun bot" DONTMOVEHERE OUTLINE 10,248 60,248 60,382 10,382 LOC 36,316 PICTS 20,0,0 ENDPICTS SCRIPT ON ENTER { "@30 270 Hello! Welcome to LNH's Templates & Patterns Class!" LOCALMSG "@30 270 I believe this is the very FIRST palace classroom of this type!" LOCALMSG "@30 270 My name is Jobutterfly {GD~F}, I am your teacher for this class." LOCALMSG "@30 270 Please be aware that I am an automated bot, I am not manned by anyone LOL." LOCALMSG "@30 270 This is a VERY BIG class ... TWO ROOMS worth! You are now in Room #1." LOCALMSG "@30 270 The idea of creating templates and editing patterns into them in the" LOCALMSG "@30 270 fashion you will learn here is my (Jo's) idea. It originated nowhere else" LOCALMSG "@30 270 to my knowledge. Here you will learn how to create a 'template' using existing props." LOCALMSG "@30 270 Then we will cover how to fill in your new template with a pattern or design!" LOCALMSG "@30 270 If I go to fast ... READ YOUR LOG! Don't forget to BOOKMARK this palace NOW!" LOCALMSG "@30 270 On to #1 ~ Need to Know, to begin your class ... enjoy!" LOCALMSG } ENDSCRIPT ENDSPOT DOOR ID 15 NAME "#1 ~ Need to Know" DONTMOVEHERE SHOWNAME SHOWFRAME SHADOW FILL OUTLINE 375,232 497,232 497,253 375,253 LOC 435,236 SCRIPT ON SELECT { "@30 270 LOL, I have a few pointers before you start creating." LOCALMSG "@30 270 Please note your surroundings! For instance ..." LOCALMSG "@30 270 1) You can change the background colors in this room, it is an editing room." LOCALMSG "@30 270 2) RIGHT CLICK and COPY PROPs in this room, they'll be handy on screen!" LOCALMSG "@30 270 3) It is suggested you do this class alone or with a maximum of two people, because ..." LOCALMSG "@30 270 4) that's right ... YOU ARE CONFINED within that square. Wiggle worms make poor students LOL!" LOCALMSG "@30 270 5) You can LOCK this room (top left corner) for privacy but gods and wizzes can and may enter." LOCALMSG "@30 270 6) Take your time! Don't get frustrated! If you need help call the owner or a wiz!" LOCALMSG "@30 270 7) Try not to leave prematurely, the room is cleaned & reset when you exit!" LOCALMSG "@30 270 On to #2 ~ Getting Ready" LOCALMSG } ENDSCRIPT ENDDOOR SPOT ID 17 NAME "Use the color links above to change the room's background color!" DONTMOVEHERE SHOWNAME OUTLINE 164,25 491,25 491,44 164,44 LOC 328,28 ENDSPOT NAVAREA ID 18 NAME "LAND HERE spot" SHOWFRAME SHADOW FILL OUTLINE 151,195 358,195 358,358 151,358 LOC 260,262 SCRIPT ON ENTER { NAKED 256 275 SETPOS } ENDSCRIPT ENDNAVAREA DOOR ID 19 NAME "If you feel the need to cuss ~ Click Here!" DONTMOVEHERE SHOWNAME SHOWFRAME SHADOW FILL OUTLINE 151,360 358,360 358,381 151,381 LOC 255,364 SCRIPT ON SELECT { "@30 270 Please don't cuss at me, I didn't do it! LOL" LOCALMSG "@30 270 Take a deep breath, in with the good ... out with the bad." LOCALMSG "@30 270 Take several deep breaths, go for coffee, take a nap!" LOCALMSG "@30 270 Come back later ... I'll be here, and we can try again! Hugzzz" LOCALMSG } ENDSCRIPT ENDDOOR DOOR ID 20 NAME "#2 ~ Getting Ready" DONTMOVEHERE SHOWNAME SHOWFRAME SHADOW FILL OUTLINE 375,259 497,259 497,281 375,281 LOC 436,264 SCRIPT ON SELECT { "@30 270 You will need the following: a paint (graphics) program, and your palace client." LOCALMSG "@30 270 For a paint / graphics program, LNH uses Paint Shop Pro (PSP) 7.0, this tutorial is based on it." LOCALMSG "@30 270 You can d/l a trial version at http://www.jasc.com, we love it and highly recommend it!" LOCALMSG "@30 270 You should have some editing experience in palace. If you don't know how to edit props in palace," LOCALMSG "@30 270 please take the time to find the PROP Classroom here, LNH's or elsewhere." LOCALMSG "@30 270 PSP, or your other paint program, won't be needed just yet." LOCALMSG "@30 270 It is advisable that you TURN NAMES OFF during this whole process, you know who you are! LOL" LOCALMSG "@30 270 On to #3 ~ Making Templates" LOCALMSG } ENDSCRIPT ENDDOOR SPOT ID 22 NAME "Loose Props Script" OUTLINE 146,3 160,3 160,17 146,17 LOC 169,19 SCRIPT ON ENTER { { 1013421657 40 1 ADDLOOSEPROP 1013421557 38 22 ADDLOOSEPROP 1013421631 42 64 ADDLOOSEPROP 1013421999 42 105 ADDLOOSEPROP 1013471404 100 1 ADDLOOSEPROP 1013471412 100 47 ADDLOOSEPROP 1013471416 100 93 ADDLOOSEPROP 1013471389 100 139 ADDLOOSEPROP 982534336 150 50 ADDLOOSEPROP 991813488 200 50 ADDLOOSEPROP 972243794 250 50 ADDLOOSEPROP 934835995 300 50 ADDLOOSEPROP 1011407034 150 95 ADDLOOSEPROP 979872367 200 100 ADDLOOSEPROP 987906771 250 100 ADDLOOSEPROP 1012460419 300 95 ADDLOOSEPROP } 100 ALARMEXEC } ENDSCRIPT ENDSPOT DOOR ID 23 NAME "#3 ~ Making Templates" DONTMOVEHERE SHOWNAME SHOWFRAME SHADOW FILL OUTLINE 375,287 497,287 497,308 375,308 LOC 436,291 SCRIPT ON SELECT { "@30 270 To start making templates all you have to realize is that it is a 'negative' of the original so to speak." LOCALMSG "@30 270 You simply fill the erased parts with a nice pastel color first, do this to all props involved," LOCALMSG "@30 270 LNH used a nice light peach to fill where it was transparent before. Then you simply erase inside" LOCALMSG "@30 270 each prop's original design or color. The Original AV's color was a dark purple, of which the" LOCALMSG "@30 270 template now shows as erased. You can verify what is actually invisible by changing the bg colors!" LOCALMSG "@30 270 Don't edit any skintone, or skintone outlines, for the purpose of this class ... leave them as they are." LOCALMSG "@30 270 Please copy the props in this room and use them to compare against yours," LOCALMSG "@30 270 NEVER edit an original prop, always DUPE and edit the dupes! Don't forget the shawl. LOL" LOCALMSG "@30 270 In this stage you made the Original AV into a Template. You will only be" LOCALMSG "@30 270 working with your new template from here on out, or you may use the one LNH made if you wish." LOCALMSG "@30 270 On to #4 ~ Aligning Patterns!" LOCALMSG } ENDSCRIPT ENDDOOR SPOT ID 24 NAME "Original AV" DONTMOVEHERE SHOWNAME OUTLINE 29,146 97,146 97,165 29,165 LOC 63,149 ENDSPOT SPOT ID 25 NAME "Template" DONTMOVEHERE SHOWNAME OUTLINE 94,184 149,184 149,203 94,203 LOC 122,187 ENDSPOT DOOR ID 26 NAME "#4 ~ Aligning Patterns" DONTMOVEHERE SHOWNAME SHOWFRAME SHADOW FILL OUTLINE 375,315 497,315 497,336 375,336 LOC 436,319 SCRIPT ON SELECT { { 1012460419 310 212 ADDLOOSEPROP 1012460419 310 256 ADDLOOSEPROP 1012460419 310 300 ADDLOOSEPROP } 100 ALARMEXEC "@30 270 You see above you 8 different patterns or props you may use to practice with!" LOCALMSG "@30 270 Props are easier to use than patterns in that they don't require much fussing to line up." LOCALMSG "@30 270 Patterns are props but obviously different in that they take up the whole prop area." LOCALMSG "@30 270 Beside you is a 'pattern' which is stacked three high. You can use this to" LOCALMSG "@30 270 practice with, or change it to one of the others above. For each that you try to use, be sure" LOCALMSG "@30 270 to note the subtle differences. Any distinct lines between props for instance will look bad on the" LOCALMSG "@30 270 finished outfit! For my outfit, LNH chose the star pattern and just changed this bg color" LOCALMSG "@30 270 to blue! Later she drew in the star on my top, my waistline, and dotted my shawl. Pretty huh!?" LOCALMSG "@30 270 On to #5 ~ ROOM 2!" LOCALMSG } ENDSCRIPT ENDDOOR SPOT ID 27 NAME "Patterns & Usable Props" DONTMOVEHERE SHOWNAME OUTLINE 181,145 311,145 311,165 181,165 LOC 246,149 ENDSPOT SPOT ID 28 NAME "*** Room 1 of 2 ***" DONTMOVEHERE SHOWNAME OUTLINE 205,176 306,176 306,197 205,197 LOC 256,180 ENDSPOT DOOR ID 29 DONTMOVEHERE DEST 163 OUTLINE 4,360 60,360 60,382 4,382 LOC 30,371 PICTS 1,0,0 ENDPICTS ENDDOOR DOOR ID 30 DONTMOVEHERE DEST 165 OUTLINE 454,361 509,361 509,381 454,381 LOC 483,371 PICTS 2,0,0 ENDPICTS SCRIPT ON INCHAT { nDoIt GLOBAL nDoIt EXEC } ON ENTER { { CLEARLOOSEPROPS PAINTCLEAR } NBRROOMUSERS 2 < IF } ENDSCRIPT ENDDOOR ENDROOM